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AnimAI is a technology for animating characters for video games and cinema which creates animation on-the-fly, with minimal setup and production costs.

To setup the system you need to pass it some animations which will outline actions and styles to be seen. The system creates transitions, animation blends, removes noise, generates seamless animation loops, fills in missing data.

You don't need to create animation graphs of tens and hundreds of nodes, cleanup mocap thoroughly and prepare animations for looping — the system will handle it itself.

You do not need to write complicated IK code to restore your character after physical influence/interactions. And with a few more animations you can even have the system raising the character from ragdoll state.

See also: Animation retargeting in MotionBuilder.
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